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	<title>Comments on: Quirks</title>
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	<link>http://www.dystel.com/blog/2011/06/quirks/</link>
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		<title>By: Hermina Boyle</title>
		<link>http://www.dystel.com/blog/2011/06/quirks/comment-page-1/#comment-23244</link>
		<dc:creator><![CDATA[Hermina Boyle]]></dc:creator>
		<pubDate>Mon, 13 Jun 2011 11:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dystel.com/?p=6063#comment-23244</guid>
		<description><![CDATA[I like establishing a foundation for my characters and use David Kiersey&#039;s Please Understand Me II to flesh out a good Myers-Briggs blueprint.  I next drop my character into his / her world and observe what forces have violated the personality or enhanced it&#039;s natural inclinations.  If I need more diversity, I work on the character&#039;s history and come up with life shifting events that impact that particular personality type.  (An SJ 11 year old, for example, would have a much different reaction to a father&#039;s drinking problem than would a 11 year old SP)  These elements in turn, create mini mutations in the standard personality which are both organic and quirky.

Sometimes I take them shopping with me and gauge their reactions, or ask their advice on one of my problems to get a better idea of their viewpoints.  The real litmus test seems to be once the character is developed to put them back in the story and make sure they are true to the story arc (or that the story arc is true to them!)]]></description>
		<content:encoded><![CDATA[<p>I like establishing a foundation for my characters and use David Kiersey&#8217;s Please Understand Me II to flesh out a good Myers-Briggs blueprint.  I next drop my character into his / her world and observe what forces have violated the personality or enhanced it&#8217;s natural inclinations.  If I need more diversity, I work on the character&#8217;s history and come up with life shifting events that impact that particular personality type.  (An SJ 11 year old, for example, would have a much different reaction to a father&#8217;s drinking problem than would a 11 year old SP)  These elements in turn, create mini mutations in the standard personality which are both organic and quirky.</p>
<p>Sometimes I take them shopping with me and gauge their reactions, or ask their advice on one of my problems to get a better idea of their viewpoints.  The real litmus test seems to be once the character is developed to put them back in the story and make sure they are true to the story arc (or that the story arc is true to them!)</p>
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		<title>By: Julie Nilson</title>
		<link>http://www.dystel.com/blog/2011/06/quirks/comment-page-1/#comment-23230</link>
		<dc:creator><![CDATA[Julie Nilson]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 16:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dystel.com/?p=6063#comment-23230</guid>
		<description><![CDATA[Like Donn, I sometimes try to give them qualities that are the opposite of what you usually see in fiction. I also often borrow qualities from real people that I know--but not too many!]]></description>
		<content:encoded><![CDATA[<p>Like Donn, I sometimes try to give them qualities that are the opposite of what you usually see in fiction. I also often borrow qualities from real people that I know&#8211;but not too many!</p>
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		<title>By: Kristin Laughtin</title>
		<link>http://www.dystel.com/blog/2011/06/quirks/comment-page-1/#comment-23216</link>
		<dc:creator><![CDATA[Kristin Laughtin]]></dc:creator>
		<pubDate>Sat, 11 Jun 2011 23:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dystel.com/?p=6063#comment-23216</guid>
		<description><![CDATA[I was a theater geek in high school, and I&#039;m kicking myself for never thinking of this.

I&#039;m about to finish the first draft of a novel and have been thinking of how I need to flesh out several of the characters, especially in the little details that make them more layered and human.  This post is very timely and helpful!]]></description>
		<content:encoded><![CDATA[<p>I was a theater geek in high school, and I&#8217;m kicking myself for never thinking of this.</p>
<p>I&#8217;m about to finish the first draft of a novel and have been thinking of how I need to flesh out several of the characters, especially in the little details that make them more layered and human.  This post is very timely and helpful!</p>
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		<title>By: Lisa Marie</title>
		<link>http://www.dystel.com/blog/2011/06/quirks/comment-page-1/#comment-23198</link>
		<dc:creator><![CDATA[Lisa Marie]]></dc:creator>
		<pubDate>Sat, 11 Jun 2011 01:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dystel.com/?p=6063#comment-23198</guid>
		<description><![CDATA[I enjoy quirky characters, but I also want to know what made them that way. What I dislike intensely is when writers pull a “quirk” out of the hat for purposes of sensationalism without explaining why the character acquired this particular characteristic. My grandmother, for example, hoarded food and other consumer goods. I never understood why she had this weird quirk until my mom explained that my grandmother lived through the Great Depression, when everything was extremely scarce. Suddenly, her food hoarding made perfect sense.]]></description>
		<content:encoded><![CDATA[<p>I enjoy quirky characters, but I also want to know what made them that way. What I dislike intensely is when writers pull a “quirk” out of the hat for purposes of sensationalism without explaining why the character acquired this particular characteristic. My grandmother, for example, hoarded food and other consumer goods. I never understood why she had this weird quirk until my mom explained that my grandmother lived through the Great Depression, when everything was extremely scarce. Suddenly, her food hoarding made perfect sense.</p>
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		<title>By: Jenny</title>
		<link>http://www.dystel.com/blog/2011/06/quirks/comment-page-1/#comment-23194</link>
		<dc:creator><![CDATA[Jenny]]></dc:creator>
		<pubDate>Fri, 10 Jun 2011 22:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dystel.com/?p=6063#comment-23194</guid>
		<description><![CDATA[I tend to look at people around me to gain perspective for my characters.  It&#039;s not unusual for me to go to the mall or a park and just sit, watch and listen.  Sometimes it&#039;s a nasal voice or nervous twitch that draws my attention.  I&#039;m also a big astrology nut so I look at typical traits of astrological signs and combine them with what I visually see with unsuspecting victims and then try to see how I can fit these traits into my characters.  

The main character in my YA novel has OCD, though I never say it in the novel.  He counts steps in his head and he keeps the clothes in his closet in perfect color-coordinated order and style (jeans with jeans, slacks with slack, etc.) and he totally flips if a sweater is with the short-sleeve shirts.  His best friend bites her lip and twirls her hair when she&#039;s nervous and she&#039;s terrified of cockroaches and beetles but loves ladybugs and butterflies.  I think it&#039;s the little things like this that make characters &#039;real&#039; and likeable.]]></description>
		<content:encoded><![CDATA[<p>I tend to look at people around me to gain perspective for my characters.  It&#8217;s not unusual for me to go to the mall or a park and just sit, watch and listen.  Sometimes it&#8217;s a nasal voice or nervous twitch that draws my attention.  I&#8217;m also a big astrology nut so I look at typical traits of astrological signs and combine them with what I visually see with unsuspecting victims and then try to see how I can fit these traits into my characters.  </p>
<p>The main character in my YA novel has OCD, though I never say it in the novel.  He counts steps in his head and he keeps the clothes in his closet in perfect color-coordinated order and style (jeans with jeans, slacks with slack, etc.) and he totally flips if a sweater is with the short-sleeve shirts.  His best friend bites her lip and twirls her hair when she&#8217;s nervous and she&#8217;s terrified of cockroaches and beetles but loves ladybugs and butterflies.  I think it&#8217;s the little things like this that make characters &#8216;real&#8217; and likeable.</p>
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		<title>By: Donn</title>
		<link>http://www.dystel.com/blog/2011/06/quirks/comment-page-1/#comment-23189</link>
		<dc:creator><![CDATA[Donn]]></dc:creator>
		<pubDate>Fri, 10 Jun 2011 19:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dystel.com/?p=6063#comment-23189</guid>
		<description><![CDATA[I think a good way to make a character come alive is to choose at random some quirk that runs contrary to expectation, and then force yourself to explain how it fits their personality after all.

He&#039;s the jock quarterback, but he won&#039;t allow homophobic jokes from the team.

She walks everywhere in the city, but she&#039;s got a slight limp.

Things like that. I think 2-dimensional characters arise from their seeming predictable, typical, assume-able. &quot;I know this type of person&quot;. Real people aren&#039;t predictable. They have quirks and traits that run counter to assumptions. And yet there is something consistent about them, they&#039;re not a bag of random features. Fictional characters should be the same. Coherent, obviously, but not predictable.]]></description>
		<content:encoded><![CDATA[<p>I think a good way to make a character come alive is to choose at random some quirk that runs contrary to expectation, and then force yourself to explain how it fits their personality after all.</p>
<p>He&#8217;s the jock quarterback, but he won&#8217;t allow homophobic jokes from the team.</p>
<p>She walks everywhere in the city, but she&#8217;s got a slight limp.</p>
<p>Things like that. I think 2-dimensional characters arise from their seeming predictable, typical, assume-able. &#8220;I know this type of person&#8221;. Real people aren&#8217;t predictable. They have quirks and traits that run counter to assumptions. And yet there is something consistent about them, they&#8217;re not a bag of random features. Fictional characters should be the same. Coherent, obviously, but not predictable.</p>
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		<title>By: Cynthia</title>
		<link>http://www.dystel.com/blog/2011/06/quirks/comment-page-1/#comment-23181</link>
		<dc:creator><![CDATA[Cynthia]]></dc:creator>
		<pubDate>Fri, 10 Jun 2011 17:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dystel.com/?p=6063#comment-23181</guid>
		<description><![CDATA[The first thing I try to remember in character development is that no one is perfect not physically, or emotionally.  The changes in characters have to develop slowly, or at last in a realistic pace.  It&#039;s fun when there are quirks to characters, it&#039;s what makes that interesting and real.]]></description>
		<content:encoded><![CDATA[<p>The first thing I try to remember in character development is that no one is perfect not physically, or emotionally.  The changes in characters have to develop slowly, or at last in a realistic pace.  It&#8217;s fun when there are quirks to characters, it&#8217;s what makes that interesting and real.</p>
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